The new Logic Gates VR environment is progressing as planned
Great news! We have successfully ported all mechanics to the Meta SDK. Players can now enjoy the game using either controllers or hand-tracking. Oh, how we love Meta’s synthetic hands. 😜
The biggest challenge was adapting (and understanding) how snap points work. We had to craft them manually, but the effort paid off! Now, objects smoothly snap into place with a sleek Meta-style animation.

Darkness is over
Here’s a sneak peek of the new environment… and it’s huge! Since we’re dealing with logic gates, our 3D artist has designed the scene to resemble a… computer case? Imagine lots of cables, chips, and a well-lit environment to ensure a super immersive experience.
We still have plenty of details to refine, but the new environment will launch as planned. Oh, and forget about navigating through a menu—now the game starts right where it should. Let’s be honest, it never really made sense to do it any other way.
The simulator gets its biggest update yet

The most important news: we’ve updated to the latest version, making the simulator compatible with Meta Quest 3/3S and future devices! But that’s not all, lighting has been improved, and we’ve added post-processing effects. Now, everything looks better than ever.
The tablet finally feels like a real tablet
We know, the old UI was clunky and outdated. That’s history now. We’ve completely redesigned the tablet interface, making exercise control far more intuitive, with larger, easier-to-read elements. Everything is now precisely aligned.. The design follows simple, clean lines inspired by professional software. We also fixed bugs that caused patients to appear in the wrong spots.
Custom exercises, soon 🙂

Thanks to the new UI, the experience is now cleaner and more optimized, allowing us to add a dedicated exercise editor. There will be 16 slots to save exercises (still a work in progress), and users will be able to create and delete them as needed. Simply name the exercise, configure it, and get to work!